:title INIT :sig INIT(Request& context) :see >1_COMPONENT >1_ONCE >1_RENDER >1_WS >3_C++ Preprocessor >unit_call :content Defines a worker-load hook for the current `.uce` unit. When a worker loads the unit's compiled shared object into memory, the runtime checks whether the unit exposes `INIT(Request& context)`. If it does, the hook runs once for that load before the unit begins serving later requests from that in-memory copy. Because UCE usually loads units on demand during a request, `INIT()` still receives a valid `Request& context`. Use it for worker-local initialization, not for request-local state that should reset each request. ## Typical Uses - warm caches or parse static lookup data into globals - initialize worker-local helper state for expensive component trees - perform one-time registration work for that unit's in-memory copy ## Example ```cpp std::map cached_labels; INIT(Request& context) { if(cached_labels.empty()) cached_labels["ready"] = "Ready"; } COMPONENT(Request& context) { <>

} ``` ## Related Concepts - PHP: opcode-cache preload or one-time bootstrap work per worker process - JavaScript / Node.js: module-load initialization or lazy singleton setup