:sig SharedUnit* unit_load(String file_name) :params file_name : UCE file to load return value : loaded shared unit, or `null` if the unit could not be loaded :see >runtime unit_render unit_call load unit_info :content Loads a UCE compilation unit and returns its in-memory `SharedUnit` record. This is a low-level runtime helper. Most application code should prefer `unit_render()`, `unit_call()`, `component()`, or `component_render()`. Related: - PHP: `include`, `require`, autoloaders, and lazy-loading of modules - JavaScript / Node.js: dynamic `import()`, lazy module loading, or require-on-demand patterns