:title DValue :sig DValue :see >types get_by_path json_decode :content `DValue` is UCE's general-purpose structured value type. It is the runtime's default container for nested data such as configuration trees, call payloads, decoded JSON, connection state, and metadata returned by runtime helpers. ## Value Kinds `DValue` can hold: - `String` - `f64` - `bool` - pointer values - nested child `DValue` values in a map-shaped container Map-shaped `DValue` values can also represent list-like data when their keys are numeric strings in sequence. ## Where It Appears You will encounter `DValue` throughout the runtime, especially in: - `context.cfg` - `context.props` - `context.connection` - `json_decode()` results - `unit_call()` return values - `unit_info()` ## Reading Values - `["key"]` accesses or creates a child node. - `.has("key")` checks whether a child exists without creating it. - `.key("key")` returns a child pointer when it already exists. - `.get_or_create("key")` returns a child pointer and creates it when missing. - `.get_by_path("a/b/c")` traverses nested children without creating missing keys. - `.to_string(default)` reads scalar content as text. - `.to_s64(default)`, `.to_u64(default)`, and `.to_f64(default)` perform best-effort numeric conversion. - `.to_bool(default)` performs best-effort boolean conversion. - `.to_stringmap()` converts a map-shaped tree into `StringMap`. All read accessors are `const` and never modify the tree; they work directly on `const DValue&` values such as `each()` callback parameters. Every `to_*` conversion takes an optional default that is returned when the value is missing or cannot be converted — see the individual pages (`to_string`, `to_s64`, `to_u64`, `to_f64`, `to_bool`) for the exact rules: ```cpp String title = context.props["title"].to_string("Untitled"); s64 page_size = context.cfg.get_by_path("app/page_size").to_s64(25); ``` `operator[]` creates missing entries, just like `std::map`. `.has()` and `.key()` are the non-mutating lookup helpers, and `.get_by_path()` is the non-creating traversal helper. `json_decode()` currently stores JSON numbers as string-valued `DValue` nodes, so typed numeric conversion is the normal way to consume those values. References are dereferenced automatically in most normal reads. ## Conversion Rules - Scalar-looking strings are trimmed before numeric and boolean parsing. - `.to_bool()` understands common textual forms such as `true`, `false`, `yes`, `no`, `1`, and `0`. - `bool` values convert numerically to `1` and `0`. - Pointer values convert numerically when read as numbers. - Single-value maps can act as scalar wrappers for numeric and boolean conversion. - Missing values and invalid numeric input fall back to the accessor's `default_value` argument (`0`, `""`, or `false` when not given). - `.to_stringmap()` converts map children key-by-key using each child's `to_string()`. ## Writing Values Common mutating helpers include: - `.set(String)` - `.set(f64)` - `.set_bool(bool)` - `.set(StringMap)` - `.set_array()` - `.push(...)` - `.pop()` - `.remove(key)` - `.clear()` Use `.set_array()` when you want list-style behavior with `push()` and `pop()`. ## Inspection Helpers Useful inspection helpers include: - `.has(key)` - `.key(key)` - `.get_or_create(key)` - `.get_type_name()` - `.is_array()` - `.is_list()` - `.to_json()` ## each() `each(std::function f)` iterates over the current tree value (see the `each` page for details). For map-shaped `DValue` values, the callback runs once per child entry and receives: - `t` as the child value, by const reference (no copy) - `key` as the child key For non-map values, `each()` still invokes the callback once: - `t` is the current value - `key` is an empty string ```cpp context.connection["items"].each([&](const DValue& item, String key) { print(key, ": ", item.to_string(), "\n"); }); ``` ## Examples ```cpp String theme = context.cfg.get_by_path("theme/key").to_string(); u64 compiled_mtime = unit_info("test/hello.uce")["compiled_mtime"].to_u64(); bool dark_mode = context.props["dark_mode"].to_bool(); if(DValue* user = payload.key("user")) { print(user->to_json()); } payload.get_or_create("headers")->get_or_create("Content-Type")->set("text/plain"); StringMap headers = payload["headers"].to_stringmap(); ``` ## Related Concepts - PHP: nested associative arrays, `stdClass`, decoded JSON trees, and helper accessors for deep array paths - JavaScript / Node.js: plain objects, arrays, `Map`, and JSON-shaped data passed between handlers