uce/src/lib/compiler.h

51 lines
2.4 KiB
C

#pragma once
#define RENDER(X) extern "C" void __uce_render(X)
#define COMPONENT(X) extern "C" void __uce_component(X)
#define ONCE(X) extern "C" void __uce_once(X)
#define INIT(X) extern "C" void __uce_init(X)
#define WS(X) extern "C" void __uce_websocket(X)
#define CLI(X) extern "C" void __uce_cli(X)
#define SERVE_HTTP(X) extern "C" void __uce_serve_http(X)
#define EXPORT extern "C"
String preprocess_shared_unit(Request* context, SharedUnit* su);
String compiler_generated_cpp_path(Request* context, String source_file);
String compiler_generated_cpp_path(SharedUnit* su);
void setup_unit_paths(Request* context, SharedUnit* su, String file_name);
void compile_shared_unit(Request* context, SharedUnit* su);
SharedUnit* get_shared_unit(Request* context, String file_name);
String compiler_error_page_unit(Request* context, String config_key);
bool compiler_unit_compile_pending(Request* context, String file_name);
bool compiler_unit_compile_in_progress(Request* context, String file_name);
bool compiler_request_can_serve_stale_artifact(Request* context);
void compiler_prioritize_unit(Request* context, String file_name);
StringList compiler_take_priority_units(Request* context);
String compiler_site_directory(Request* context);
StringList compiler_scan_site_units(Request* context);
StringList compiler_list_known_units(Request* context);
void compiler_set_known_units(Request* context, StringList files);
void compiler_track_known_unit(Request* context, String file_name);
void compiler_untrack_known_unit(Request* context, String file_name);
bool compiler_unit_needs_recompile(Request* context, String file_name, bool* source_missing = 0);
DValue unit_info(String path = "");
StringList units_list();
bool unit_compile(String path = "");
#ifndef __UCE_WASM_UNIT__
SharedUnit* unit_load(String file_name);
#endif
void unit_render(String file_name);
void unit_render(String file_name, Request& context);
DValue* unit_call(String file_name, String function_name, DValue* call_param = 0);
String component_resolve(String name);
bool component_exists(String name);
void component_render(String name);
void component_render(String name, Request& context);
void component_render(String name, DValue props);
void component_render(String name, DValue props, Request& context);
String component(String name);
String component(String name, Request& context);
String component(String name, DValue props);
String component(String name, DValue props, Request& context);