22 lines
768 B
Plaintext
22 lines
768 B
Plaintext
:sig
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void render_component(String name, [DTree props], [Request& context])
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:desc
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Renders another `.uce` file as a component and writes the result directly to the current output buffer.
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This is the direct-output counterpart to `component()`.
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Component props are passed through `context.call`, and `name:COMPONENTFUNC` may be used to select a named handler exported by `COMPONENT:COMPONENTFUNC(Request& context)`.
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When `name` starts with `:`, the runtime resolves that named handler against the current `.uce` file.
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Use `render_component()` when you want to write component output directly from C++ code instead of capturing it as a `String`.
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Example:
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`DTree props;`
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`props["body"] = "Hello";`
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`render_component("components/card:BODY", props, context);`
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:see
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>ob
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