164 lines
7.5 KiB
Plaintext
164 lines
7.5 KiB
Plaintext
:title
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C++ Preprocessor
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:sig
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UCE source preprocessing
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:see
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load
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unit_render
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unit_call
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0_Request
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1_COMPONENT
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:content
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UCE runs a small custom source-to-source preprocessor before Clang sees a `.uce` or `.ws.uce` file.
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The template rewriting implementation lives in `src/lib/compiler-parser.cpp`, with orchestration in `src/lib/compiler.cpp`. It does not try to parse all of C++. Instead, it performs a narrow character-wise rewrite that understands literal output, inline code islands, `#load`, and `EXPORT` harvesting, then writes a generated `.cpp` file and compiles that file into a shared object.
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## Syntax
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- `<> ... </>` enters literal-output mode.
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- `?> ... <?` also enters literal-output mode.
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- The open and close pairs are interchangeable, so `<> ... <?`, `?> ... </>`, and the traditional matched forms all work.
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- Inside literal output, `<? ... ?>` emits raw C++.
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- Inside a literal block, `<?= expression ?>` emits `print(html_escape(expression));`.
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- Inside a literal block, `<?: expression ?>` emits `print(expression);` without HTML escaping.
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- `#load "other.uce"` injects another UCE unit at compile time.
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- `RENDER(Request& context)`, `COMPONENT(Request& context)`, `ONCE(Request& context)`, `INIT(Request& context)`, and `WS(Request& context)` are normal C++ macros from `src/lib/compiler.h`.
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- `COMPONENT:NAME(Request& context)` is rewritten by the custom pass into an exported named component handler.
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- `EXPORT` is also a normal C++ macro, but the custom pass additionally records exported declarations for metadata.
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## Pipeline
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- The generated file starts by including `COMPILER_SYS_PATH/src/lib/uce_lib.h`.
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- It then inlines the configured setup template from `SETUP_TEMPLATE` (by default `scripts/setup.h.template`), which defines the internal hook `__uce_set_current_request(Request*)`.
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- It inserts `#line 1` before page code so compiler diagnostics point back to the original `.uce` file.
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- Each literal region is rewritten into one or more `print(R"...( ... )...");` calls using a safe raw-string delimiter selected for that literal content.
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- `<>` and `?>` both switch from code mode into literal output.
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- `</>` and `<?` both switch from literal output back into code mode.
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- `<? ... ?>` temporarily breaks out of literal printing, emits the enclosed C++ unchanged, then resumes literal output.
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- `<?= ... ?>` becomes `print(html_escape(...));`.
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- `<?: ... ?>` becomes `print(...);` and is intended for trusted markup or already-escaped content.
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- `#load "file.uce"` is replaced with a generated C++ `#include` that points at the loaded unit's preprocessed `.cpp` file under `BIN_DIRECTORY`.
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- Lines beginning with `EXPORT` are scanned so their declarations can be written to a sibling `.exports.txt` file.
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- Lines beginning with `RENDER:NAME(...)` are rewritten into exported `__uce_render_NAME(...)` functions.
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- Lines beginning with `COMPONENT:NAME(...)` are rewritten into exported `__uce_component_NAME(...)` functions for the component helpers.
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- The final generated source is written to `BIN_DIRECTORY + src_path + "/" + source_file + ".cpp"`.
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- `scripts/compile` then compiles that generated `.cpp` into `source_file + ".so"` with `clang++ -shared -std=c++20 ...`.
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- When a worker loads the compiled unit into memory, the runtime checks for `INIT(Request& context)` and calls it once for that worker-side load.
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- On each request, the first time a given unit is entered through `RENDER()` or any `COMPONENT...` handler, the runtime checks for `ONCE(Request& context)` and calls it before the render/component handler.
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## Generated Files
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For a source file like `/some/path/page.uce`, the preprocessor produces:
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- generated C++: `BIN_DIRECTORY/some/path/page.uce.cpp`
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- shared object: `BIN_DIRECTORY/some/path/page.uce.so`
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- export list: `BIN_DIRECTORY/some/path/page.uce.exports.txt`
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## Examples
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Literal output with escaped data:
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```cpp
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RENDER(Request& context)
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{
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<><h1><?= context.params["DOCUMENT_URI"] ?></h1></>
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}
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```
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The same thing can also be written with PHP-style literal delimiters:
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```cpp
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RENDER(Request& context)
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{
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?><h1><?= context.params["DOCUMENT_URI"] ?></h1><?
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}
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```
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Roughly becomes:
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```cpp
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print(R"(<h1>)");
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print(html_escape(context.params["DOCUMENT_URI"]));
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print(R"(</h1>)");
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```
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Literal output with trusted unescaped markup:
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```cpp
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RENDER(Request& context)
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{
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<><div class="panel"><?: component("components/card", context.props, context) ?></div></>
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}
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```
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Roughly becomes:
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```cpp
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print(R"(<div class="panel">)");
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print(component("components/card", context.props, context));
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print(R"(</div>)");
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```
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Compile-time composition:
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```cpp
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#load "partials/nav.uce"
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RENDER(Request& context)
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{
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<><body>...</body></>
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}
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```
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The loaded file is resolved relative to the current source file unless the path is already absolute.
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One-time worker initialization plus request-local setup:
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```cpp
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INIT(Request& context)
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{
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// load worker-local data, warm caches, or initialize globals for this unit
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}
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ONCE(Request& context)
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{
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// prepare request-local state before the first render/component call
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context.call["page_title"] = "Demo";
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}
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```
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## Rules
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- Literal mode can start on either `<>` or `?>`.
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- Literal mode can end on either `</>` or `<?`.
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- Literal delimiters are interchangeable; the parser treats them as one shared code-vs-literal state machine rather than as separate nested block types.
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- `#load` is recognized only when the current line starts with `#load ` at column 1.
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- `EXPORT` harvesting only triggers when the current line starts with `EXPORT` at column 1 and is followed by whitespace.
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- Relative `#load` paths are expanded against the including unit's source directory.
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- `unit_render()` and `unit_call()` are runtime APIs. `#load` is a compile-time composition feature.
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- `INIT()` runs when the shared object is loaded into a worker during a request-triggered load, so it still receives a valid `Request& context`.
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- `ONCE()` is tracked per request and per resolved unit file. A file entered multiple times in one request only runs `ONCE()` once.
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## Limitations
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- This pass is character-wise, not a full parser.
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- Outside literal blocks it tracks C++ quotes and comments while deciding whether `<>` or `?>` should open literal mode.
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- It does not understand comments, raw string literals, templates, or general C++ token structure.
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- Inside literal blocks it tracks quotes and comments while scanning `<? ... ?>`, `<?= ... ?>`, and `<?: ... ?>` islands so quoted `?>` text does not close those islands early.
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- Literal output is emitted through C++ string literals generated by the preprocessor. The preprocessor chooses a raw-string delimiter that does not occur in the literal content, so literal text may safely contain the ordinary raw-string terminator sequence `)"`.
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- `#load` depends on the target unit's generated `.cpp` existing and being compilable. If the target cannot be preprocessed or compiled correctly, the including file will fail to compile as well.
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## Debugging
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- Inspect the generated file under `BIN_DIRECTORY` first. That file shows the exact C++ produced by the UCE preprocessor.
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- Compiler errors usually point back to the `.uce` source because the preprocessor inserts `#line 1`, but the generated `.cpp` is still the best place to inspect expansion problems.
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- If a `#load` include looks wrong, check the current file's directory, the configured `BIN_DIRECTORY`, and whether the loaded page already produced its own generated `.cpp`.
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## Related Concepts
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- PHP: template tags like `<?php ... ?>`, `<?= ... ?>`, output buffering, and compile-time include patterns
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- JavaScript / Node.js: JSX transforms, tagged templates, server-side rendering pipelines, and build-time HTML generation
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