uce/src/lib/types.h
2026-06-16 12:21:31 +00:00

388 lines
8.1 KiB
C++

#pragma once
#include <string>
#include <map>
#include <list>
#include <vector>
#include <functional>
#include <sstream>
#include <atomic>
#include <set>
#include <utility>
typedef unsigned char u8;
typedef signed char s8;
typedef unsigned short u16;
typedef signed short s16;
typedef unsigned int u32;
typedef signed int s32;
typedef float f32;
typedef double f64;
typedef unsigned long long u64;
typedef long long s64;
typedef std::string String;
// inline: this header is included by every runtime object (core/wasm/main); a
// non-inline definition here would be a duplicate symbol across them.
inline String operator+(String lhs, u64 rhs) {
return(lhs + std::to_string(rhs));
}
inline String operator+(String lhs, u32 rhs) {
return(lhs + std::to_string(rhs));
}
inline String operator+(String lhs, s64 rhs) {
return(lhs + std::to_string(rhs));
}
inline String operator+(String lhs, s32 rhs) {
return(lhs + std::to_string(rhs));
}
inline String operator+(String lhs, f64 rhs) {
return(lhs + std::to_string(rhs));
}
inline String operator+(String lhs, f32 rhs) {
return(lhs + std::to_string(rhs));
}
#define DEBUG_MEMORY_OFF
typedef std::map<String, String> StringMap;
struct StringList : std::vector<String> {
using std::vector<String>::vector;
using std::vector<String>::operator=;
StringList() = default;
StringList(const StringList&) = default;
StringList(StringList&&) = default;
StringList& operator=(const StringList&) = default;
StringList& operator=(StringList&&) = default;
StringList(const std::vector<String>& source) : std::vector<String>(source) {}
StringList(std::vector<String>&& source) : std::vector<String>(std::move(source)) {}
StringList& operator=(const std::vector<String>& source) { std::vector<String>::operator=(source); return(*this); }
StringList& operator=(std::vector<String>&& source) { std::vector<String>::operator=(std::move(source)); return(*this); }
template<typename F>
StringList filter(F f) const
{
StringList result;
for(const auto& item : *this)
{
if(f(item))
result.push_back(item);
}
return(result);
}
template<typename F>
StringList map(F f) const
{
StringList result;
for(const auto& item : *this)
result.push_back(f(item));
return(result);
}
StringList unique() const
{
StringList result;
for(const auto& item : *this)
{
bool seen = false;
for(const auto& existing : result)
{
if(existing == item)
{
seen = true;
break;
}
}
if(!seen)
result.push_back(item);
}
return(result);
}
StringList sort() const
{
StringList result = *this;
for(size_t i = 1; i < result.size(); i++)
{
String value = result[i];
size_t j = i;
while(j > 0 && value < result[j - 1])
{
result[j] = result[j - 1];
j--;
}
result[j] = value;
}
return(result);
}
template<typename F>
bool some(F f) const
{
for(const auto& item : *this)
{
if(f(item))
return(true);
}
return(false);
}
template<typename F>
bool every(F f) const
{
for(const auto& item : *this)
{
if(!f(item))
return(false);
}
return(true);
}
template<typename F>
String find(F f, String fallback = "") const
{
for(const auto& item : *this)
{
if(f(item))
return(item);
}
return(fallback);
}
StringList keys() const
{
StringList result;
for(size_t i = 0; i < size(); i++)
result.push_back(std::to_string(i));
return(result);
}
template<typename F>
void each(F f) const
{
for(const auto& item : *this)
f(item);
}
};
typedef std::ostringstream ByteStream;
struct Request;
struct DValue;
typedef void (*WasmRequestHandler)(Request& request);
typedef DValue* (*WasmDValueCallHandler)(DValue* call_param);
inline String to_string(s64 v) { return(std::to_string(v)); }
struct SharedUnit {
String file_name;
String wasm_name;
String wasm_check_file_name;
String api_file_name;
String meta_file_name;
String compile_output_file_name;
String setup_file_name;
StringList api_declarations;
String src_path;
String bin_path;
String pre_path;
String src_file_name;
String wasm_file_name;
String pre_file_name;
String compiler_messages;
String compile_status = "unknown";
String compile_error_status = "";
String runtime_error_status = "";
time_t last_compiled = 0;
time_t observed_compiled_time = 0;
time_t last_rendered = 0;
time_t last_error = 0;
String observed_metadata_content = "";
u64 request_count = 0;
u64 invoke_count = 0;
u64 runtime_error_count = 0;
u64 compile_count = 0;
u64 compile_success_count = 0;
u64 compile_failure_count = 0;
f64 last_compile_duration = 0;
f64 total_compile_duration = 0;
f64 best_compile_duration = 0;
f64 worst_compile_duration = 0;
f64 last_render_duration = 0;
f64 total_render_duration = 0;
f64 best_render_duration = 0;
f64 worst_render_duration = 0;
~SharedUnit();
};
struct UploadedFile {
String file_name;
String tmp_name;
u32 size;
};
struct ServerState {
std::map<String, SharedUnit*> units;
StringMap config;
u32 request_count = 0;
};
struct URI {
StringMap query;
StringMap parts;
};
String nibble(String div, String& haystack);
#include "dvalue.h"
struct Request {
ServerState* server = 0;
StringMap params;
StringMap get;
StringMap post;
StringMap cookies;
StringMap session;
String session_loaded_hash = "";
std::set<String> once_units;
DValue call;
DValue cfg;
DValue props;
DValue connection;
String session_id = "";
String session_name = "";
std::vector<UploadedFile> uploaded_files;
String response_code = "HTTP/1.1 200 OK";
StringMap header;
StringList set_cookies;
u64 random_seed = 0;
u64 random_index = 0;
std::vector<ByteStream*> ob_stack;
ByteStream* ob = 0;
String in;
String out;
String err;
struct Flags {
bool log_request = true;
bool is_finished = false;
int status = 0;
bool output_closed = false;
bool params_closed = false;
bool input_closed = false;
} flags;
struct Stats {
u32 bytes_written = 0;
f64 time_init = 0;
f64 time_start = 0;
f64 time_end = 0;
u64 mem_high = 0;
u64 mem_alloc = 0;
u32 invoke_count = 0;
} stats;
// OS-related resources
struct Resources {
std::vector<u64> sockets;
std::vector<void*> mysql_connections;
std::vector<void*> sqlite_connections;
u64 client_socket = 0;
u64 server_socket = 0;
bool is_websocket = false;
bool is_cli = false;
String websocket_connection_id = "";
String websocket_scope = "";
DValue* websocket_connection_state = 0;
StringList websocket_scope_connection_ids;
DValue websocket_connection_state_before;
DValue websocket_dispatch_commands;
bool websocket_dispatch_capture = false;
u8 websocket_opcode = 0;
bool websocket_is_binary = false;
bool websocket_is_text = false;
String current_unit_file = "";
String params_buffer;
// True while a configured error page (page_compiling /
// page_compiler_error / page_runtime_error) is rendering, so a failing
// error page can never recurse into another error page.
bool error_page_active = false;
} resources;
void ob_start();
void set_status(s32 code, String reason = "");
~Request();
};
typedef Request FastCGIRequest;
// Native runtime is split across objects (core/wasm/main), so context is
// declared here and defined once in types.cpp. The wasm core is a single TU and
// wasm units resolve context through the loader's GOT, so both keep the
// in-place definition (unchanged ABI).
#if defined(__UCE_WASM_CORE__) || defined(__UCE_WASM_UNIT__)
Request* context;
#else
extern Request* context;
#endif
#include <iostream>
// NB: header templates must be inline — wasm units rely on
// -fvisibility-inlines-hidden binding instantiations locally (§6)
template <typename... Ts>
inline void print(Ts... args)
{
((*context->ob << args), ...);
}
template <typename... Ts>
inline void out(Ts... args)
{
((*context->ob << args), ...);
}
template <typename... Ts>
inline String concat(Ts... args)
{
ByteStream out;
((out << args), ...);
return(out.str());
}
// The global allocator override (request memory accounting) is defined once in
// types.cpp so it lives in a single runtime object; a header definition would
// duplicate it across core/wasm/main. Units (__UCE_WASM_UNIT__) import it.