Avoid rebuilding byte-identical source graphs
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@ -69,6 +69,18 @@ if [[ "$(http_marker)" != *"dependency-marker-a"* ]]; then
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exit 1
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fi
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# The load-graph signature is content-addressed. A byte-identical dependency
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# touch must invalidate stat caches without recompiling its parent artifact.
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parent_wasm="$cache_dir/parent.uce.wasm"
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parent_wasm_identity=$(stat -c '%y:%s' "$parent_wasm")
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sleep 1.1
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touch "$source_dir/child.uce"
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assert_marker parent dependency-marker-a
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if [[ "$(stat -c '%y:%s' "$parent_wasm")" != "$parent_wasm_identity" ]]; then
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echo "byte-identical dependency touch recompiled the parent artifact" >&2
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exit 1
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fi
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printf '%s\n' 'CLI(Request& context) { print("readable-source-marker"); }' >"$source_dir/unreadable.uce"
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chmod 000 "$source_dir/unreadable.uce"
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if unreadable_output=$(scripts/uce-cli --get "/$test_name/unreadable.uce" __uce_expected_source_read_failure=1 2>&1); then
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@ -112,7 +124,6 @@ assert_marker parent dependency-marker-b
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# A proactive rebuild owns these same per-unit locks. While it publishes fresh
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# artifacts, requests must use the last complete artifacts instead of waiting
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# across the transitive graph. Atomic publication keeps those artifacts safe.
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parent_wasm="$cache_dir/parent.uce.wasm"
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child_wasm="$cache_dir/child.uce.wasm"
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(
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exec 8>"$parent_wasm.lock"
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@ -497,7 +497,10 @@ SharedUnitFilesystemState inspect_shared_unit_filesystem(Request* context, Share
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state.current_input_signature != "" &&
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state.metadata_input_signature == state.current_input_signature
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);
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state.required_time = std::max({state.source_time, state.setup_template_time, state.compiler_abi_time});
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// Source and setup-template freshness is content-addressed by the input
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// signature. Keep the executable timestamp as the independent codegen
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// boundary, but do not rebuild byte-identical sources after a touch/restore.
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state.required_time = state.compiler_abi_time;
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// Native .so execution has been removed; compile freshness is the wasm
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// side-module freshness.
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state.compiled_time = file_mtime(su->wasm_name);
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